Hextraas is an authored historical and mythological fantasy setting: gods and lords, civilizations, factions, guilds, governments, secret societies, history, and lore built to support play. It is a setting with specific institutions and conflicts, not a generic backdrop.
Hextraas is its own world. Three moons cross its sky, and its celestial cycles and calendar shape life below. In the VTT, time and sky state can shift with the campaign.
Hextraas keeps its own calendar, tied to its history and celestial cycles. Campaign time gives travel, events, and the setting's chronology a shared place at the table.
A world-specific calendar for Hextraas.
Celestial cycles belong to Hextraas's own sky.
Dates connect travel, history, events, and the VTT.
The population figure represents modeled world data—not an individually authored biography for every inhabitant. Named people, settlements, establishments, and organizations provide the playable detail inside that larger model.
A modeled population distributed through the setting's civilizations and settlements.
Cities, towns, and smaller communities give travel, politics, and trade specific destinations.
Named figures provide the authored and generated social detail players can actually encounter.
Shops, guild halls, temples, services, and other places connect communities to daily life.
Generated criminal and clandestine organizations add local pressure, rivalry, and opportunity.
Governments, factions, guilds, faiths, and secret societies give characters relationships to navigate.