The Realm

The world of Hextraas

Hextraas is an authored historical and mythological fantasy setting: gods and lords, civilizations, factions, guilds, governments, secret societies, history, and lore built to support play. It is a setting with specific institutions and conflicts, not a generic backdrop.

The heavens over Hextraas beneath three moons
The heavens

Hextraas beneath three moons

Hextraas is its own world. Three moons cross its sky, and its celestial cycles and calendar shape life below. In the VTT, time and sky state can shift with the campaign.

  • A distinct authored world with its own cosmology
  • Three moons in the sky over Hextraas
  • Celestial cycles and a calendar grounded in the setting
  • Time and sky state reflected in the VTT
A calendar for Hextraas
Time in Hextraas

A calendar shaped by its own world

Hextraas keeps its own calendar, tied to its history and celestial cycles. Campaign time gives travel, events, and the setting's chronology a shared place at the table.

Setting calendar

A world-specific calendar for Hextraas.

Three moons

Celestial cycles belong to Hextraas's own sky.

Campaign time

Dates connect travel, history, events, and the VTT.

A populated setting, modeled at world scale

People, places, and organizations connect

The population figure represents modeled world data—not an individually authored biography for every inhabitant. Named people, settlements, establishments, and organizations provide the playable detail inside that larger model.

About 29.8 million people

A modeled population distributed through the setting's civilizations and settlements.

576 named settlements

Cities, towns, and smaller communities give travel, politics, and trade specific destinations.

6,635 named people

Named figures provide the authored and generated social detail players can actually encounter.

7,032 establishments

Shops, guild halls, temples, services, and other places connect communities to daily life.

447 underworld organizations

Generated criminal and clandestine organizations add local pressure, rivalry, and opportunity.

Interlocking institutions

Governments, factions, guilds, faiths, and secret societies give characters relationships to navigate.