The System

Rules built for distinct heroes

Character creation, magic, sanity, and tactical combat are part of the same implemented ruleset. Here is its current breadth, by the numbers.

90
Race Profiles
18
Race Groups
175
Classes
609
Distinct Skills
2,200+
Spell Records
17
Schools of Magic
7
Spell Levels Covered
23
Character Attributes
44
Insanity Entries
34
Advanced Combat Techniques
90 race profiles · 18 groups

Be anyone the realm can dream

From dragon-blooded Draconians to thirty-three kinds of Beastman, from immortal Sidhe to towering Half-Giants — every lineage carries its own lore, stats and destiny.

DraconiansBeastmenHumans & NorthmenElvesDwarvesGnomesHalflingsSidheLizardmenCentaurs & PegataursWinged & Raven FolkHalf-Giants · Ogres · Orcs · TrollsHalf-ElvesHalf-DryadsHalf-SatyrsMetamorphsD'uuk VharDahvari
A detailed race compendium

Meet the peoples of the realm

From dragon-blooded Draconians to the thirty-three kinds of Beastman, the in-app compendium gives each profile its own lore, character data, and illustration.

Races of the Elder Realm — illustrated ensemble
Lion Beastman shaman beneath the moon
Lion Beastman · Shaman
Cheetah Beastman scout on the plains
Cheetah Beastman · Scout
Tiger Beastman warrior with a spear
Tiger Beastman · Warrior
Snow Leopard Beastman oracle
Leopard Beastman · Oracle
Half-Dryad of the living forest
Half-Dryad
Tiger Beastman shaman by firelight
Tiger Beastman · Shaman
Cheetah Beastman outrider in the dunes
Cheetah Beastman · Outrider
Lion Beastman hunter
Lion Beastman · Hunter
Amethyst Draconian battle-mage weaving a spell
2,200+ spell records · 17 schools

Magic through seventh level

More than 2,200 spell records cover the first seven levels across seventeen distinct schools. Each school carries its own flavor, costs, and casting times measured in phases.

AlchemyAstrologyBattle MagicBlackDivineHighMarinerMerchantMysticismNatureSageSeductionShadowSmithingSorcerySpiritWitchcraft

23 attributes, interlocked

Twenty primary attributes plus three derived — Intelligence, Sanity and Composure. Hit points flow from five physical stats; speed feeds your attack phases; your casting realm decides which stats matter. Nothing is cosmetic.

A skill economy with stakes

609 distinct skills support innate aptitude, learned expertise, weapon training, and specialized character growth.

The mind can break

A structured insanity system with 44 distinct entries. Psychological strain has rules and persistent character consequences.

Combat beyond basic attacks

34 advanced combat techniques give martial characters defined tactical options beyond a standard strike.

175 classes

Martial specialists, spellcasters, priests, rogues, rangers, bards, and hybrids use attribute requirements, spell access, and class-specific progression.

A living backstory

Roll your social class, wealth, origin and background — or author them. Equipment, languages and starting gold all flow from who your hero was before the adventure began.